Augmented reality : principles and practice
Author/Creator Schmalstieg, D. (Dieter), author. Contributor Höllerer, Tobias, 1970- author.
Contents/Summary
- Preface xix Acknowledgments xxv About the Authors xxvii
- Chapter 1: Introduction to Augmented Reality 1 Definition and Scope 3 A Brief History of Augmented Reality 4 Examples 13 Related Fields 28 Summary 31
- Chapter 2: Displays 33 Multimodal Displays 34 Visual Perception 39 Requirements and Characteristics 40 Spatial Display Model 56 Visual Displays 58 Summary 84
- Chapter 3: Tracking 85 Tracking, Calibration, and Registration 86 Coordinate Systems 87 Characteristics of Tracking Technology 90 Stationary Tracking Systems 96 Mobile Sensors 99 Optical Tracking 105 Sensor Fusion 117 Summary 120
- Chapter 4: Computer Vision for Augmented Reality 121 Marker Tracking 123 Multiple-Camera Infrared Tracking 132 Natural Feature Tracking by Detection 138 Incremental Tracking 149 Simultaneous Localization and Mapping 156 Outdoor Tracking 164 Summary 176
- Chapter 5: Calibration and Registration 179 Camera Calibration 180 Display Calibration 183 Registration 190 Summary 194
- Chapter 6: Visual Coherence 195 Registration 196 Occlusion 199 Photometric Registration 205 Common Illumination 216 Diminished Reality 227 Camera Simulation 231 Stylized Augmented Reality 236 Summary 237
- Chapter 7: Situated Visualization 239 Challenges 241 Visualization Registration 245 Annotations and Labeling 248 X-Ray Visualization 254 Spatial Manipulation 260 Information Filtering 265 Summary 270
- Chapter 8: Interaction 271 Output Modalities 272 Input Modalities 279 Tangible Interfaces 286 Virtual User Interfaces on Real Surfaces 294 Augmented Paper 295 Multi-view Interfaces 297 Haptic Interaction 304 Multimodal Interaction 304 Conversational Agents 306 Summary 309
- Chapter 9: Modeling and Annotation 311 Specifying Geometry 312 Specifying Appearance 317 Semi-automatic Reconstruction 319 Free-Form Modeling 322 Annotation 325 Summary 328
- Chapter 10: Authoring 329 Requirements of AR Authoring 330 Elements of Authoring 333 Stand-Alone Authoring Solutions 335 Plug-In Approaches 339 Web Technology 341 Summary 342
- Chapter 11: Navigation 345 Foundations of Human Navigation 346 Exploration and Discovery 347 Route Visualization 347 Viewpoint Guidance 350 Multiple Perspectives 354 Summary 360
- Chapter 12: Collaboration 361 Properties of Collaboration Systems 362 Co-located Collaboration 364 Remote Collaboration 370 Summary 377
- Chapter 13: Software Architectures 379 AR Application Requirements 380 Software Engineering Requirements 382 Distributed Object Systems 385 Dataflow 389 Scene Graphs 395 Developer Support 400 Summary 407
- Chapter 14: The Future 409 What May Drive Business Cases 410 An AR Developer's Wish List 411 Taking AR Outdoors 415 Interfacing with Smart Objects 417 Confluence of Virtual Reality and Augmented Reality 418 Augmented Humans 419 AR as a Dramatic Medium 420 AR as a Social Computing Platform 421 Summary 422
- References 423 Index 473 .
- (source: Nielsen Book Data)
Subjects
Bibliographic information
Publication date 2016 ISBN 9780133153200 (electronic bk.) 0133153207 (electronic bk.) 9780133153217 0133153215 0321883578 9780321883575
Start at call number: QA76.9.A94